Namespace Engine.Networking
Classes
AddOtherPlayer_7
The packet that adds another nearby player to the target client
ConnectionManager
Manages connections for server and client
FinishedLoading_4
Informs the server the client finished loading
KeepAlive_0
Informs the server the client finished loading
LoginRequest_1
The login request to the server packet
LoginResponse_2
The packet that responds to the login request.
Packet
Base class for packets
PacketAttribute
Used to assign properties to a packet
RemoveOtherPlayer_8
The packet that removes another nearby player from the target client
UpdateMyPlayerTransform_3
The packet that tells the client the player position and rotation
UpdateOtherPlayerTransform_6
The packet that tells the client the player position and rotation of other players
WalkRequest_5
The login request to the server packet
Enums
ConnectionManager.ListenerType
Server or Client
ReliabilityScheme
The reliability scheme enum
Delegates
ConnectionManager.NotifyClientConnectedDelegate
Event delegate when a client connects
ConnectionManager.NotifyClientDisconnectedDelegate
Event delegate called when client is disconnected
ConnectionManager.NotifyFailedConnectDelegate
Event delegate for failing to connect
ConnectionManager.NotifyOnConnectedToServerDelegate
Event delegate for the client connecting to the server
ConnectionManager.NotifyOnDisconnectedFromServerDelegate
Event delegate for disconnecting from the server
ConnectionManager.NotifyPacketReceivedDelegate
Event delegate for a packet receive