Class KeepAlive_0
Informs the server the client finished loading
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Engine.Networking
Assembly: Engine.Networking.dll
Syntax
[Serializable]
[Packet(0, "Keep Alive", "Server", ReliabilityScheme.RELIABLE, "Pings to keep the connection alive.")]
public class KeepAlive_0 : Packet
Methods
getBytes()
Converts the data to a byte array
Declaration
public override byte[] getBytes()
Returns
| Type | Description |
|---|---|
| System.Byte[] |
Overrides
readPacket(Byte[])
Converts a byte array to the packet value types
Declaration
public override void readPacket(byte[] bytes)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Byte[] | bytes |