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    Class KeepAlive_0

    Informs the server the client finished loading

    Inheritance
    System.Object
    Packet
    KeepAlive_0
    Inherited Members
    Packet.packetId
    Packet.packetName
    Packet.packetTarget
    Packet.packetReliabilityScheme
    Packet.packetDescription
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Engine.Networking
    Assembly: Engine.Networking.dll
    Syntax
    [Serializable]
    [Packet(0, "Keep Alive", "Server", ReliabilityScheme.RELIABLE, "Pings to keep the connection alive.")]
    public class KeepAlive_0 : Packet

    Methods

    getBytes()

    Converts the data to a byte array

    Declaration
    public override byte[] getBytes()
    Returns
    Type Description
    System.Byte[]
    Overrides
    Packet.getBytes()

    readPacket(Byte[])

    Converts a byte array to the packet value types

    Declaration
    public override void readPacket(byte[] bytes)
    Parameters
    Type Name Description
    System.Byte[] bytes
    Overrides
    Packet.readPacket(Byte[])
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