Delegate ConnectionManager.NotifyPacketReceivedDelegate
Event delegate for a packet receive
Namespace: Engine.Networking
Assembly: Engine.Networking.dll
Syntax
public delegate void NotifyPacketReceivedDelegate(NetworkConnection connection, int packetId, byte[] rawPacket);
Parameters
| Type | Name | Description |
|---|---|---|
| Unity.Networking.Transport.NetworkConnection | connection | The source of the packet |
| System.Int32 | packetId | The packet id |
| System.Byte[] | rawPacket | The packet data in byte array format |