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    Class RemoveOtherPlayer_8

    The packet that removes another nearby player from the target client

    Inheritance
    System.Object
    Packet
    RemoveOtherPlayer_8
    Inherited Members
    Packet.packetId
    Packet.packetName
    Packet.packetTarget
    Packet.packetReliabilityScheme
    Packet.packetDescription
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Engine.Networking
    Assembly: Engine.Networking.dll
    Syntax
    [Serializable]
    [Packet(8, "Remove Other Player", "Client", ReliabilityScheme.RELIABLE, "Removes other player to client")]
    public class RemoveOtherPlayer_8 : Packet

    Fields

    uniqueId

    Unique id of the player

    Declaration
    public int uniqueId
    Field Value
    Type Description
    System.Int32

    Methods

    getBytes()

    Converts the packet value types to a byte array

    Declaration
    public override byte[] getBytes()
    Returns
    Type Description
    System.Byte[]
    Overrides
    Packet.getBytes()

    readPacket(Byte[])

    Reads the byte array into the packet value types

    Declaration
    public override void readPacket(byte[] bytes)
    Parameters
    Type Name Description
    System.Byte[] bytes

    The packet bytes to read

    Overrides
    Packet.readPacket(Byte[])
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