Class RemoveOtherPlayer_8
The packet that removes another nearby player from the target client
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Engine.Networking
Assembly: Engine.Networking.dll
Syntax
[Serializable]
[Packet(8, "Remove Other Player", "Client", ReliabilityScheme.RELIABLE, "Removes other player to client")]
public class RemoveOtherPlayer_8 : Packet
Fields
uniqueId
Unique id of the player
Declaration
public int uniqueId
Field Value
| Type | Description |
|---|---|
| System.Int32 |
Methods
getBytes()
Converts the packet value types to a byte array
Declaration
public override byte[] getBytes()
Returns
| Type | Description |
|---|---|
| System.Byte[] |
Overrides
readPacket(Byte[])
Reads the byte array into the packet value types
Declaration
public override void readPacket(byte[] bytes)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Byte[] | bytes | The packet bytes to read |