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    Class ServerWorldManager

    Handles loading and managing the game world for the server

    Inheritance
    System.Object
    Manager
    ServerWorldManager
    Inherited Members
    Manager.LoadGameTask(ClientLoadData)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Engine.World
    Assembly: Engine.World.dll
    Syntax
    public class ServerWorldManager : Manager

    Constructors

    ServerWorldManager(Action)

    Constructor

    Declaration
    public ServerWorldManager(Action worldLoadedCallback)
    Parameters
    Type Name Description
    System.Action worldLoadedCallback

    The callback action called when the world is finished loading

    Methods

    Init()

    Called on manager initialization

    Declaration
    public override void Init()
    Overrides
    Manager.Init()

    Process()

    Called every frame

    Declaration
    public override void Process()
    Overrides
    Manager.Process()

    Shutdown()

    Called on shutdown

    Declaration
    public override void Shutdown()
    Overrides
    Manager.Shutdown()
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