Class ServerWorldManager
Handles loading and managing the game world for the server
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Engine.World
Assembly: Engine.World.dll
Syntax
public class ServerWorldManager : Manager
Constructors
ServerWorldManager(Action)
Constructor
Declaration
public ServerWorldManager(Action worldLoadedCallback)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action | worldLoadedCallback | The callback action called when the world is finished loading |
Methods
Init()
Called on manager initialization
Declaration
public override void Init()
Overrides
Process()
Called every frame
Declaration
public override void Process()
Overrides
Shutdown()
Called on shutdown
Declaration
public override void Shutdown()