Class ClientPlayer
This class represents a player instance
Inheritance
System.Object
ClientPlayer
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Engine.Player
Assembly: Engine.Player.dll
Syntax
public class ClientPlayer
Methods
GetPlayerObject()
Returns the player object
Declaration
public GameObject GetPlayerObject()
Returns
| Type | Description |
|---|---|
| UnityEngine.GameObject |