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    Class ClientPlayer

    This class represents a player instance

    Inheritance
    System.Object
    ClientPlayer
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Engine.Player
    Assembly: Engine.Player.dll
    Syntax
    public class ClientPlayer

    Methods

    GetPlayerObject()

    Returns the player object

    Declaration
    public GameObject GetPlayerObject()
    Returns
    Type Description
    UnityEngine.GameObject
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