Class ClientLoadData
A chunk of data sent from the server to be used in loading the game
Inheritance
System.Object
ClientLoadData
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Engine.Loading
Assembly: Engine.Loading.dll
Syntax
public class ClientLoadData
Fields
startPosition
The start position of the character
Declaration
public Vector3 startPosition
Field Value
| Type | Description |
|---|---|
| UnityEngine.Vector3 |
startRotation
The start rotation of the character
Declaration
public Quaternion startRotation
Field Value
| Type | Description |
|---|---|
| UnityEngine.Quaternion |