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    Class ClientLoadData

    A chunk of data sent from the server to be used in loading the game

    Inheritance
    System.Object
    ClientLoadData
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Engine.Loading
    Assembly: Engine.Loading.dll
    Syntax
    public class ClientLoadData

    Fields

    startPosition

    The start position of the character

    Declaration
    public Vector3 startPosition
    Field Value
    Type Description
    UnityEngine.Vector3

    startRotation

    The start rotation of the character

    Declaration
    public Quaternion startRotation
    Field Value
    Type Description
    UnityEngine.Quaternion
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