Show / Hide Table of Contents

    Class SharedConfig

    Constant values for both the client and server

    Inheritance
    System.Object
    SharedConfig
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Engine.Configuration
    Assembly: Engine.Configuration.dll
    Syntax
    public class SharedConfig

    Fields

    CHUNK_LOAD_VIEW_DISTANCE

    How close to a chunk position you need to be for it to load

    Declaration
    public static readonly int CHUNK_LOAD_VIEW_DISTANCE
    Field Value
    Type Description
    System.Int32

    CHUNK_UNLOAD_VIEW_DISTANCE

    How far from a chunk position before it unloads

    Declaration
    public static readonly int CHUNK_UNLOAD_VIEW_DISTANCE
    Field Value
    Type Description
    System.Int32

    CLIENT_SCENE_PATH

    Location of the client scene

    Declaration
    public static readonly string CLIENT_SCENE_PATH
    Field Value
    Type Description
    System.String

    DELIMITER

    The byte sequence to signify the end of a packet

    Declaration
    public static readonly byte DELIMITER
    Field Value
    Type Description
    System.Byte

    ESCAPE

    The byte sequence to signify escaping the next byte

    Declaration
    public static readonly byte ESCAPE
    Field Value
    Type Description
    System.Byte

    KEEP_ALIVE_PACKET_INTERVAL_IN_MILLISECONDS

    How often to send the keep alive packet to maintain connection

    Declaration
    public static readonly int KEEP_ALIVE_PACKET_INTERVAL_IN_MILLISECONDS
    Field Value
    Type Description
    System.Int32

    LOGIN_SCENE_PATH

    Location of the login scene

    Declaration
    public static readonly string LOGIN_SCENE_PATH
    Field Value
    Type Description
    System.String

    MAX_BUFFER_SIZE

    Max size for the network buffer

    Declaration
    public static readonly int MAX_BUFFER_SIZE
    Field Value
    Type Description
    System.Int32

    MAX_PASSWORD_LENGTH

    Max length for passwords

    Declaration
    public static readonly int MAX_PASSWORD_LENGTH
    Field Value
    Type Description
    System.Int32

    MAX_USERNAME_LENGTH

    Max length for usernames

    Declaration
    public static readonly int MAX_USERNAME_LENGTH
    Field Value
    Type Description
    System.Int32

    NEARBY_PLAYERS_CHECK_INTERVAL_IN_MILLISECONDS

    How often to check for nearby players

    Declaration
    public static readonly int NEARBY_PLAYERS_CHECK_INTERVAL_IN_MILLISECONDS
    Field Value
    Type Description
    System.Int32

    NEARBY_PLAYERS_DISTANCE

    How far you can see players nearby

    Declaration
    public static readonly int NEARBY_PLAYERS_DISTANCE
    Field Value
    Type Description
    System.Int32

    NEARBY_PLAYERS_TRANSFORM_UPDATE_INTERVAL_IN_MILLISECONDS

    How often to send a transform update packet for nearby players

    Declaration
    public static readonly int NEARBY_PLAYERS_TRANSFORM_UPDATE_INTERVAL_IN_MILLISECONDS
    Field Value
    Type Description
    System.Int32

    PLAYERS_LAYER_NAME

    The layer name for players

    Declaration
    public static readonly string PLAYERS_LAYER_NAME
    Field Value
    Type Description
    System.String

    PORT

    The server port

    Declaration
    public static readonly ushort PORT
    Field Value
    Type Description
    System.UInt16

    SERVER_SCENE_PATH

    Location of the server scene

    Declaration
    public static readonly string SERVER_SCENE_PATH
    Field Value
    Type Description
    System.String

    TRANSFORM_UPDATE_INTERVAL_IN_MILLISECONDS

    How often to send a transform update packet

    Declaration
    public static readonly int TRANSFORM_UPDATE_INTERVAL_IN_MILLISECONDS
    Field Value
    Type Description
    System.Int32

    VOLUMES_LAYER_NAME

    The layer name for volumes

    Declaration
    public static readonly string VOLUMES_LAYER_NAME
    Field Value
    Type Description
    System.String

    WORLD_CHUNK_MAX_HEIGHT

    The maximum height of the world chunk

    Declaration
    public static readonly int WORLD_CHUNK_MAX_HEIGHT
    Field Value
    Type Description
    System.Int32

    WORLD_CHUNK_SIZE

    The size of the world chunks

    Declaration
    public static readonly int WORLD_CHUNK_SIZE
    Field Value
    Type Description
    System.Int32

    WORLD_SCENES_FOLDER

    Location of the world scenes

    Declaration
    public static readonly string WORLD_SCENES_FOLDER
    Field Value
    Type Description
    System.String
    Back to top Elavad Documentation