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    Class ServerAssetManager

    The manager that handles asset loading

    Inheritance
    System.Object
    Manager
    ServerAssetManager
    Inherited Members
    Manager.LoadGameTask(ClientLoadData)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Engine.Asset
    Assembly: Engine.Asset.dll
    Syntax
    public class ServerAssetManager : Manager

    Methods

    GetPlayerPrefab()

    Returns the server player prefab

    Declaration
    public GameObject GetPlayerPrefab()
    Returns
    Type Description
    UnityEngine.GameObject

    The player prefab

    Init()

    Initialize method

    Declaration
    public override void Init()
    Overrides
    Manager.Init()

    Process()

    Called every frame

    Declaration
    public override void Process()
    Overrides
    Manager.Process()

    Shutdown()

    Called on program shutdown

    Declaration
    public override void Shutdown()
    Overrides
    Manager.Shutdown()
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