Class ClientAssetManager
The manager that handles asset loading
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Engine.Asset
Assembly: Engine.Asset.dll
Syntax
public class ClientAssetManager : Manager
Methods
GetPlayerPrefab()
Returns the main player prefab
Declaration
public GameObject GetPlayerPrefab()
Returns
| Type | Description |
|---|---|
| UnityEngine.GameObject | The player prefab |
GetUIPanel(String)
Return a UI panel from the asset pack
Declaration
public GameObject GetUIPanel(string name)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | The name of the panel |
Returns
| Type | Description |
|---|---|
| UnityEngine.GameObject |
Init()
Initialize method
Declaration
public override void Init()
Overrides
Process()
Called every frame
Declaration
public override void Process()
Overrides
Shutdown()
Called on program shutdown
Declaration
public override void Shutdown()