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    Class ClientAssetManager

    The manager that handles asset loading

    Inheritance
    System.Object
    Manager
    ClientAssetManager
    Inherited Members
    Manager.LoadGameTask(ClientLoadData)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Engine.Asset
    Assembly: Engine.Asset.dll
    Syntax
    public class ClientAssetManager : Manager

    Methods

    GetPlayerPrefab()

    Returns the main player prefab

    Declaration
    public GameObject GetPlayerPrefab()
    Returns
    Type Description
    UnityEngine.GameObject

    The player prefab

    GetUIPanel(String)

    Return a UI panel from the asset pack

    Declaration
    public GameObject GetUIPanel(string name)
    Parameters
    Type Name Description
    System.String name

    The name of the panel

    Returns
    Type Description
    UnityEngine.GameObject

    Init()

    Initialize method

    Declaration
    public override void Init()
    Overrides
    Manager.Init()

    Process()

    Called every frame

    Declaration
    public override void Process()
    Overrides
    Manager.Process()

    Shutdown()

    Called on program shutdown

    Declaration
    public override void Shutdown()
    Overrides
    Manager.Shutdown()
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