Class API.Client
The client section of the API
Inheritance
System.Object
API.Client
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Engine.API
Assembly: Engine.API.dll
Syntax
public static class Client
Methods
AttemptLogin(String, String, Boolean, Action<Boolean, Color, String>, Action<Single>)
Attempts a login for the player based on input.
Declaration
public static void AttemptLogin(string username, string password, bool rememberMe, Action<bool, Color, string> statusMessageAction, Action<float> opacityAction)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | username | The username input. |
| System.String | password | The password input. |
| System.Boolean | rememberMe | If the client should remember the player. |
| System.Action<System.Boolean, UnityEngine.Color, System.String> | statusMessageAction | Action that processes the status message. |
| System.Action<System.Single> | opacityAction | Action that processes the opacity value for the panel. |